Look Development Artist

About

Hi, I am Lucas

 

Me with some random dude scratching my mane

Lucas Pettersson

I moved to Stockholm in 2008 to pursue my dream of working with visual effects, I studied at Nackademin’s Digital Graphics and after 1,5 years of long nights of studying and working with Maya I got my 6 month internship at a small studio called Lost Liner.

Since it was a small studio I had to cover a lot of roles as a 3D Generalist / 2D Compositor, often tackling 2 to 3 projects simultaneously acting as a one-man army and also working on big scale projects with a larger team. The most important lesson I learned from my 3 years was the following; Better processes results in better imagery.

After 3 years I started freelancing as a 3D Generalist mainly focusing on surfacing/texturing/lighting. But whatever the task is, if there is a way to work smarter I always try to find those ways. This later led me to taking on more CG Supervisor roles to make sure I could enable my team to get as many iterations as possible before delivery. Because as we all know working in this business; “There is no - Oh! Now it’s done! There is only a deadline”

I left Stockholm to take the opportunity to work on an animated feature in Oslo as a Look Dev artist and Lighting artist. Being only 3 people on the lighting department I can safely say I lighted at least 33% of the whole movie, and after 1,5 year there with various roles under my belt I headed back to Sweden.

There I got the chance to start up King’s internal marketing departments 3D pipeline. I was brought in as a Technical Director / Cg Supervisor, coming up with solutions on how to push the look and create better processes. After 1,5 years I took on a more holistic approach since we started creating more output for all 220 millions of users King has, so my role grew towards me deciding how the look should be on King’s games launch campaigns. During my time there I was leading a 3D department of 3 look dev artists, and together we created imagery that acted as a blueprint for external vendors which I later supervise.

I have now been in this business for 10+ years and I am always interested of hearing about any freelancing opportunities, whether it may be me working as an artist or as a supervisor. As long as I get to collaborate with a fun team and create something that I can be proud of, I’ll be happy.

 

 

 

 

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